Description
Motes of Mercurial Magic dice for Dungeon Crawl Classics
The Motes of Mercurial Magic dice set debuted at Gen Con 2023, these glittering swirl dice are as varied and tempestuous and the winds of magic itself!
A complete set of 14 dice for DCC RPG! The dice are a glittering multi-colored swirl of rose, green, ultramarine, and yellow with gold numbers.
Why the special dice?
In Dungeon Crawl Classics (DCC RPG), the special dice—often called the Zocchi dice or funky dice—expand the standard polyhedral set with unusual sizes:
d3, d5, d7, d14, d16, d24, and d30 (alongside the normal d4, d6, d8, d10, d12, and d20).
The main purpose of these dice is to support DCC’s dice chain mechanic. Instead of giving flat bonuses or penalties, the game often moves you up or down a chain of dice:
d3 → d4 → d5 → d6 → d7 → d8 → d10 → d12 → d14 → d16 → d20 → d24 → d30
For example:
- A favorable circumstance might move an attack roll from a d20 to a d24.
- A penalty might reduce a roll from a d20 to a d16.
- Warriors can use deeds and certain abilities that increase or decrease dice along the chain.
- Judges can apply the dice chain to skill checks, saves, initiative, spellcasting, and other rolls.
The funky dice also allow monster abilities, critical hits, spell effects, and random tables to have more varied probability curves than standard RPGs. Instead of adding +2 or -2, DCC often changes the die itself, making outcomes feel more unpredictable and pulpy.
A few examples:
- d3 is commonly used for small amounts of damage or healing.
- d5 and d7 appear on random tables and variable effects.
- d14 and d16 are frequently used when moving up or down the dice chain.
- d24 and d30 represent exceptional advantages, magical boons, or heroic feats.
The result is one of DCC’s signature features: bonuses and penalties feel tangible because you’re rolling a completely different die rather than simply adding a modifier to a d20 roll.








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