Description
Dungeon Crawl Classics Core Rulebook – Hardback
Glory & Gold Won by Sorcery & Sword – Welcome adventurer, to Dungeon Crawl Classics!
Youāre no hero.
Youāre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.Ā
Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the pageā¦
Dungeon Crawl Classics Rules set
DCC RPGĀ is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.
The game uses standard polyhedral dice but also has mechanics for special dice such as d3, d5, d7, d24, and d30. While not essential to play the game (there are conversion rules within the book), the extra dice for extra effects really add to the gameplay.
Product Support
Goodman Games supportsĀ DCC RPGĀ with adventures, settings, yearbooks, and sourcebooks based on Appendix N authors. Goodman Games has released over 40 adventures forĀ DCC RPG, and more are in the pipeline.
Beyond the core rulebook, there are settings that expand your experience withĀ DCC RPG. These settings includeĀ DCC LankhmarĀ (licensed from the estate of Fritz Lieber),Ā The Shudder MountainsĀ (inspired by the works of Manly Wade Wellman),Ā Mutant Crawl ClassicsĀ (a stand-alone, post-apocalyptic, science-fantasy setting),Ā Empire of the East, and the upcomingĀ Xcrawl ClassicsĀ andĀ DCCĀ Dying Earth. All supplements use theĀ Dungeon Crawl ClassicsĀ core rules.





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