How to Write Adventure Modules That Don’t Suck

£25.00

12 in stock

Description

How to Write Adventure Modules That Don’t Suck How to write adventure modules that don't suck - TOC

Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own.

Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!

Check out the list of RPG industry luminaries who contributed this book!
  • Jobe Bittman
  • Mike Breault
  • Anne K. Brown
  • Timithy Brown
  • Stephen Chenault
  • Casey Christofferson
  • Chris Clark
  • Michael Curtis
  • Chris Doyle
  • Joseph Goodman
  • Allen Hammack
  • Jon Hook
  • Kevin Melka
  • Brendan J. LaSalle
  • Lloyd Metcalf
  • Bill Olmesdahl
  • Steve Peek
  • Jean Rabe
  • Merle M. Rasmussen
  • Lester Smith
  • Harley Stroh
  • Jim Wampler
  • James M. Ward
  • Skip Williams
  • Steve Winter

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Weight 12.00 kg
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