Description
XCrawl Classics Dice Set
Hype up your XCC RPG game with this new set of XCrawl Classics dice. A set of 14 “weird” RPG dice in gold and black, for use with all of your top-rated encounters–fame and fortune are sure to follow!
The Xcrawl Dice Set is a standard set of seven RPG dice (d4, d6, d8, d10, d%, d12, and d20), plus the “weird” (d3, d5, d7, d14, d16, d24, and d30) dice used in the game, packaged in a clear plastic tube.
Why the special dice?
In XCrawl Classics (XCC RPG), the special dice—often called the Zocchi dice or funky dice—expand the standard polyhedral set with unusual sizes:
d3, d5, d7, d14, d16, d24, and d30 (alongside the normal d4, d6, d8, d10, d12, and d20).
The main purpose of these dice is to support XCC’s dice chain mechanic. Instead of giving flat bonuses or penalties, the game often moves you up or down a chain of dice:
d3 → d4 → d5 → d6 → d7 → d8 → d10 → d12 → d14 → d16 → d20 → d24 → d30
For example:
- A favorable circumstance might move an attack roll from a d20 to a d24.
- A penalty might reduce a roll from a d20 to a d16.
- Warriors can use deeds and certain abilities that increase or decrease dice along the chain.
- Judges can apply the dice chain to skill checks, saves, initiative, spellcasting, and other rolls.
The funky dice also allow monster abilities, critical hits, spell effects, and random tables to have more varied probability curves than standard RPGs. Instead of adding +2 or -2, XCC often changes the die itself, making outcomes feel more unpredictable and pulpy.
A few examples:
- d3 is used for dealing or healing small amounts of damage.
- d5 and d7 appear on random tables and variable effects.
- d14 and d16 are frequently used when moving up or down the dice chain.
- d24 and d30 represent exceptional advantages, magical boons, or heroic feats.
The result is one of XCC’s signature features: bonuses and penalties feel tangible because you’re rolling a completely different die rather than simply adding a modifier to a d20 roll.








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