Description
Svilland – the Norse setting for 5E
Svilland brings the the valour, brutality, and drama from Norse Mythology to your roleplaying games in this inspired D&D 5E campaign setting. The game is compatible with 5E, but its theme and dynamics are very different than your usual high fantasy game. Sure, there is magic in this realm, plenty of it even. Magic in Svilland reflects omens, spirits, runes, and Norse deities with their true forms in the mythology.
In Svilland you learn the true meaning of blood, magic, raids, and the wrath of the gods!
The beautifully produced hardback book has more than 200 pages of content delving into Norse culture and mythology. The expertly described campaign setting details Norse Mythology’s unique history, geography, deities, and interesting cults. Within the setting, you will also find new races, classes, dozens of archetypes, backgrounds, and feats. There’s also a mythology accompanied by numerous spells, magic items, monsters, and NPCs.
Here’s a breakdown of the contents of Svilland
- Classes and Archetypes – Redesigned Cleric and Paladin characters reflect their cultural counterparts; the gothi, and the alle. The setting introduces two new classes: Runewalkers cast spells with the runes of Odin, while Seidrs weild magic guided by nature and the spirits. Additionally, the archetypes included mirror the atmosphere and culture of Norse mythology.
- Backgrounds – Drawing from the new backgrounds, you can start your character as the karl of a house, or as a person destined to fulfill a plan of the deities.
- Feats – Svilland offers new feats to empower your character in this cruel setting. For instance, draugr slayer feat would be useful when fighting against Hel’s army of the dead, especially in the time of Freyja’s Tears.
- Runic Spells –Â Svilland has more than one hundred spells nourished with the mystic depth of Norse magic. You will be able to use runic magic to tap into the potential of the Futhark runes.
- Magic Items –Â Each of the dozens of magic items Svilland has to offer, comes with its own backstory and possible plot hooks in addition to the cool new features it brings to the game.
- Runestones – Svilland adds runestones to the types of magic items you might have seen in other 5th edition settings. They are a different type of magic item, taking their essence from the potential of the runes they carry within.
- Monsters – The monsters in Svilland are all based on Norse mythology. Here, you will find some monsters that you haven’t heard of anywhere; that is, unless you are familiar with the many folktales of real Norse culture.
- NPCs –Â NPCs of Svilland include the powerful figures of the three kingdoms it harbors, such as the queen of the Green Lights of the East, as well as adventurers and wanderers that are famous on the land.
Wandering in the True Norse
The vast landscape of Svilland is roughly equal to the size of Scandinavia. Its geographical features are as beautiful as they are unforgiving. The mighty mountains called Ymir’s Lashes cover the North, great marshes called Mudland occupy the East, and the Southern border connects Svilland to the South Sea. Most inhabitants of the land are settled in the area lying between all three. The land is divided into three kingdoms; Nionaem, Alsvartr, and Green Lights of the East, all three of which have their own characteristics, challenges, and benefits.
The lore section of the setting contains many interesting stories, characters, and plot hooks. Every single place in Svilland, even the smallest hamlet, has unique tales and touches inspired by Norse mythology. It’s your chance to have an in-depth experience in a fitting atmosphere which transports you into this cold, mythic reality.
Wandering the wilderness, you will find that dangers lurk in Svilland in many forms; not only in the form of beasts or monsters as one might be used to but also in the form of strange and harsh weather conditions. Svillanders believe that most of the unique weather-related phenomena are relevant to the deeds of the deities.
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