Sezrekan’s Sanguivorous Solids for Dungeon Crawl Classics

  From whence comes the dread sorcerer Sezrekan, none can say, yet it is known that his physical appearance is always presaged by apparitions of strange polyhedrons that crave the blood of innocents. This set contains the very dice that Sezrekan sends forth before his arrival. You can divine numerological truths from the positions in which they fall, the better to spill the blood of your enemies. Contained within this tube you will find these 14 dice, ready for rolling on your table: D3, D4, D5, D6, D7, D8, D10, D%10, D12, D14, D16, D20, D24, and D30. Exact dice colors will vary from what’s shown. Game on!

Why the special dice?

In Dungeon Crawl Classics (DCC RPG), the special dice—often called the Zocchi dice or funky dice—expand the standard polyhedral set with unusual sizes:

d3, d5, d7, d14, d16, d24, and d30 (alongside the normal d4, d6, d8, d10, d12, and d20).

The main purpose of these dice is to support DCC's dice chain mechanic. Instead of giving flat bonuses or penalties, the game often moves you up or down a chain of dice:

d3 → d4 → d5 → d6 → d7 → d8 → d10 → d12 → d14 → d16 → d20 → d24 → d30

For example:

The funky dice also allow monster abilities, critical hits, spell effects, and random tables to have more varied probability curves than standard RPGs. Instead of adding +2 or -2, DCC often changes the die itself, making outcomes feel more unpredictable and pulpy.

A few examples:

The result is one of DCC's signature features: bonuses and penalties feel tangible because you're rolling a completely different die rather than simply adding a modifier to a d20 roll.

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