The Trials of the Twin Seas

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Description

The Trials of the Twin Seas – An Adventure Anthology for Beowulf – Age of Heroes

Trials of the Twin Seas Book

The Trials of the Twin Seas is full of ideas for your 5e games, but is best played with BEOWULF Age of Heroes rulebook, which is packed full of classes, weapons, monsters and new rules for duet play in this mythic setting. The book collects six adventures, previously published individually, and adds new material to each one including opening poems, flow charts, pronunciation guides, and GM advice.

The six adventures included in Trials of the Twin Seas are:

Horror at Herrogate

Word reaches our Hero that the remote fishing settlement of Herrogate, and the treasure seat of its lord Thorfinn, are plagued by a dreadful dréag. But is all quite as it seems?

Written by Marco Rafalà (The One Ring RPG, Star Trek Adventures, Lex Arcana), Horror at Herrogate is suitable for Heroes of level 3 to 4.

The Witches and The Wyrm

The snake will not die, and time does not turn properly. Three witches summon the Hero to a mysterious otherworldly land to conquer the defiant serpent.

Written by Jon Hodgson (Creative director of The One Ring 1e, and co-creator of BEOWULF Age of Heroes). This adventure is suitable for Heroes of levels 3-4.

Seven Stones

Seven Stones takes us to a desperate settlement, living in terror of a dreadful monster. The village lies on a rocky peninsula blasted by frigid winds, and here, people have lived in fear of the Stoor Wurm for generations.

Written by Elaine Lithgow (Age of Sigmar Soulbound, Wrath & Glory). Seven Stones is suitable for Heroes of level 4 to 5.

The Elfshot

Giorsala’s hall stands empty; her warriors’ gear still in their racks; children’s toys scattered on the playfield. All the people are gone but still it feels like something is watching you…

Written by Jacob Rodgers (Adventures in Middle-earth, Ruins of Symbaroum, The One Ring 2e, co-creator of BEOWULF Age of Heroes). The Elfshot is suitable for Heroes of level 4 to 5.

Ear of Stone

Hreodan an ideal location for sailors to resupply and trade, earning the island’s meadhall the nickname of Wayfarer’s Rest. Or so it was, until Hreodan’s guardian turned against it.

Written by KC Shi (Soulbound, Uncaged, Unbreakable). Ear of Stone is suitable for a Hero of levels 5-6.

The Triple Serpent

Our Hero sails to Ireland at the end of the Age of Heroes, and must attempt to unravel the mystery of the horrific serpent and who is behind its pitiless attacks on a community.

Written by Gareth Ryder Hanrahan, (The Black Iron Legacy Series, Dracula Dossiers, Darkening of Mirkwood). The Triple Serpent is suitable for a Hero of levels 6-7.

Each adventure is fully illustrated in full colour, with maps, battle maps and more. 

Introducing the Beowulf 5E Setting

Beowulf core bookOne of the oldest recorded stories in Western Europe, Beowulf  is the ultimate tale of hero vs. monster. Now it’s a dramatic, 5e setting. One player and one GM typically play BEOWULF Age of Heroes, though it also works well for group play.

Discover a fierce setting of wild seas and savage monsters, of meadhalls and of heirloom swords that bear legendary names. Gain Followers, take Inspiration from unique Portents, and use specially crafted tokens to guide your voyage along the Whale Road.

Play the ‘Hero’ class, and choose from six sub-classes based on your ability scores. You can be the mighty Bench-Breaker, the wily Riddle-Reaver, or the sturdy Ox-Blooded. Characters come from a range of setting-specific backgrounds: you might be the Chosen One, or Adrift and seeking answers. You may be an Avenger, or of Noble Blood.

Written and illustrated by a team of industry veterans, led by Jon Hodgson, (The One Ring, D&D, Warhammer Historical) BEOWULF: Age of Heroes features 272 pages of beautifully illustrated mythic setting, and evokes a legendary age of tales, poems and song.

Described by fans as the ‘best hack of 5e ever made’, and by games designer Will Hindmarch as something ‘really magical’, BEOWULF Age of Heroes is uniquely designed for duet play: one Hero and one GM (though it can still be played by a group). This means it’s easy to get, and keep, a game going, and it’s especially ideal for play over the internet.

Rooted in the world’s favourite role-playing game, the creators of BEOWULF carefully forged it to follow the folklore, flow, and feel of the original poem.

 

Additional information

Weight 0.6 kg
Game System

5E, d20, Dungeons & Dragons, Fifth Edition

Genre

D&D, Dungeons and Dragons, Fantasy, Folklore

RP Publisher

Handiwork Games

RP Type

Adventure, Campaign Setting, Softback

Setting

Beowulf, D&D, Dungeons & Dragons, Fantasy

ISBN Number

978-1-7396406-0-6

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