To the Ice Caves – For Maskwitches of Forgotten Doggerland

£15.00

7 in stock

Description

To the Ice Caves – A Journey Book for Maskwitches of Forgotten Doggerland

To the Ice Caves is a beautiful 64 page, full colour, soft cover is the first journey book for Maskwitches of Forgotten Doggerland.

The book is packed with inspiration for your Maskwitches stories. Each landscape that might be encountered on a journey from the southern fens right up to the great walls of ice to the far North of The Land is presented, each with a series of likely obstacles to overcome. The book also contains unique rules for manifesting a spirit helper from the deepest of ice caves while trying to avoid unleashing a horror from the ice.

The included appendix lists many more consequences for generating new obstacles during play.

Introducing Maskwitches of Forgotten Doggerland

Maskwitches of Forgotten Doggerland is a psychedelic Mesolithic storytelling game. This standalone book brings your stories to Forgotten Doggerland – the land that lies drowned beneath the North Sea. Powered by The Silver Road rules, you’ll take the role of the Maskwitches who struggle against evil spirits spawned by the troubles of the hunter-gatherer community you protect.

After the last ice age, as the earth warmed and tides began to rise. The place we now call Doggerland was subject to an unimaginably vast tidal wave, and lost forever. We know precious little about this place, and as such it makes a marvellous location to set the weird tales of the now-forgotten witches.

In Maskwitches, players take the role of maskwitches who respond to the problems of the hunter-gatherer communities of Forgotten Doggerland. These problems frequently manifest as strange and horrific creatures the witches must defeat in ritualised magical warfare.

Maskwitches of Forgotten Doggerland uses The Silver Road rules.

In The Silver Road each character has two things they’re good at and two things they are bad at. In Maskwitches of Forgotten Doggerland, these take the form of the masks the witches wear, and amulets they carry. Witches are able to trade and change their masks, making their characters’ identities extremely fluid.

Maskwitches Redux presents as a standalone, 168 page softcover, 21cm square, full colour, perfect-bound book. There is the option to get a hardcover if you’re feeling fancy.

There are three new sections to the Redux edition:

  • Optional rules for tracking injury by using your group’s masks as a resource pool that comes under pressure during play. Including an optional rule for what happens if a witch has no masks left.
  • Theres a new section that optionally provides players with a handful of things that their witches know. Which provides some inspiration from the get go, and ideas for your character. It’s ideal for groups who aren’t used to picking up the story ball and kicking it at the horizon. It’s a starting point.
  • There’s also a new section on what to do if you really don’t have masks or amulets that relate to the current obstacle and you just cannot figure out any kind of creative way to use what you do have.

Maskwitches of Doggerland banner

In addition to the imagined Mesolithic setting, Maskwitches also presents a 1970s setting in the vein of the novels of Susan Cooper and Alan Garner to overlay the core setting, with Doggerland events taking place in flashback, and significant objects and entities connected across the ages.

Additional information

Game System

Bespoke

Genre

Alternate History, Cryptid, Folklore

RP Publisher

Handiwork Games

RP Type

Adventure, Companion, Softback

Setting

Forgotten Doggerland

ISBN Number

978-1-7396406-9-9

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