The Three Coins – for A State

£13.00

9 in stock

Description

The Three Coins is a supplement and in-game game for A State

A game inside a game: THE THREE COINS is an in-world document exploring a story-telling game played in the back streets and alleys of a|state’s The City.

A 32 page, full-colour softcover, this book is a facsimile of a real book from The City.

Penned by an unknown author, “The Three Coins: Anthropology, psychology ludology” was seized on publication by the Bureau for Standards. The text shows the censor’s hand, and the margins are full of their commentary upon the scholarly material within.

Somehow, one copy escaped the Archive of Publications Unfit for Public Consumption. It was subsequently annotated by an unknown player of the game THE THREE COINS.

THE THREE COINS is a playable storygame using coins to determine the outcomes of story events, and an artefact of The City.

Written by Morgan Davie and illustrated by Paul Bourne.

Introducing A State

Step inside a baroque urban nightmare, the world of A State. In The City you’ll fight off threats to your canalside home, trying to make this grim and haunted place safer and better, somehow.

A State brings a new, hopeful approach to the much-loved Forged in the Dark ruleset. Your ability to Care counts as much as your ability to Fight.

Create Troublemakers such as the deft and deadly Ghostfighter, the caring and curious Lostfinder, the persuasive and passionate Activist, and the striking and stealthy Sneakthief. If they can trust each other they might have a chance.

Defend your corner from selfish authorities, angry gangs and heartless industries, and deal with the spiralling consequences of your own actions as you struggle for a better tomorrow.

Bringing the wine-dark visual vibes of Dark City and The City of Lost Children, a|state delivers Dickensian anti-Thatcher sparks and knives sci fi.

Here’s a glimpse of some of what you’ll find in A State second edition, in chapter order:

  • A smooth, powerful iteration of Forged in the Dark
  • Seven character playbooks with many more variations to explore
  • Rules for creating your own threatened corner of The City
  • Guidance for going on missions as you struggle to bring hope to your community
  • New rules to bring downtime between missions to life
  • A toolkit for exploring the unknown reaches of The City beyond your home
  • Focused assistance for the GM to create missions, support players and manage the whole struggle
  • The Trouble Engine, an innovative creation system that will throw problem after problem at the corner and those who defend it
  • A vibrant and instantly usable guide to life in The City
  • Playable details of 26 locations
  • Full descriptions of every major faction in The City and how they will make life difficult for the corner
  • Insights into the deepest mysteries of The City and the strange beings known as the Shifted
  • 304 pages, US-Letter sized hard cover, full colour with spot UV cover.

And throughout, there will be songs, poems, folk tales, advertising, and ephemera that vividly bring to life the world of The City

A State page example

 

 

 

 

 

 

 

This is the story of how you fight back.

 

 

Additional information

ISBN Number

978-1-7399471-1-8

Game System

Forged in the Dark

Genre

Modern, Sci-Fi, Science Fiction

RP Publisher

Handiwork Games

RP Type

Softback, Supplement

Setting

A State

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