Description
Symbaroum Monster Codex
The Symbaroum Monster Codex makes the settlements, woods and vales of the Davokar region more dangerous than ever before! More than a hundred creatures, monsters and abominations are crammed between these covers. Some of them well known, others only mentioned in legends and fairy tales; some unstoppably hungry, others open to negotiations; some presented in detail, others with only short descriptions. Combined with the guidelines on how to create creatures of your own, the content of this bestiary should provide material for hundreds of hours at the gaming table!
Featured content:
- More than thirty fully described and illustrated creatures with the potential to be at the center of unique adventures and challenges in Symbaroum.
- A whole section consisting of short descriptions and stats of generic non-player characters, monsters, beasts and abominations.
- The new categories Flora and Phenomenon along with thirty-seven new monstrous traits, adding to the nineteen already in the Core Rulebook.
- Guidelines for the creation of your very own creatures and how to design balanced combat challenges.
- Suggestions on how to develop three types of adventure chronicles that put the bestiary’s creatures in play: Trophy Hunters, Monster Explorers and Occult Problem Solvers.
Note: This book requires access to the Symbaroum Core Rulebook, and is greatly enhanced by the content of the Advanced Player’s Guide.
The Setting
The intimate, richly nuanced Symbaroum setting revolves around the Ambrians – a civilization that two decades ago were forced to flee their ancestral soil after a devastating war. Their new and promised land borders on the vast forest of Davokar, covering the remnants of the Empire of Symbaroum which fell into ruin hundreds of years ago. Brimming with natural resources and mythical treasures, the forest calls out to the Ambrians to be explored and exploited, but the road into its depths lays far from open. Not only are the shadowy halls beneath the foliage fraught with danger, monsters and infectious corruption; there are also the elves of the Iron Pact who have vowed to die to keep anyone from disturbing the ruins of old, warning that the ancient evil of Symbaroum stirs in its sleep. The horrors of Davokar are about to awaken.
About the Game
Symbaroum is a fantasy tabletop RPG, often described as dark, gritty and deadly. It was first released in Swedish in 2014, then translated into English for a worldwide release in 2016. Since then, the game has captured the imagination of an ever-growing number of gamers and today the game-line encompasses a dozen hardcover books, along with several support products in the form of card sets, maps and more.
The Symbaroum rule set is a D20, roll under, player-facing system, designed to be quick, punishing, and easy to get into. The system is highly flexible and modular, so those who want more complexity have optional rules, or can easily introduce their own house rules.
The game is also flexible when it comes to what type of games it facilitates – action and/or intrigue; one-shot scenarios and/or long adventure campaigns; serious stories and/or furious fun. However, one can argue that the flagship of Symbaroum is the acclaimed, six-part adventure chronicle The Throne of Thorns. Each of the standalone but interlinked episodes not only offer a massive adventure – they also introduce new lore, setting information, equipment, abilities, and optional rules.









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