Description
Realms of the Three Rings
Realms of the Three Rings™ is a supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien.
“In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles – yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous.”
In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.
- Chapter 1: Where The West-elves Still Linger describes the realms of Lórien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians.
- Chapter 2: The Days Darken provides the Loremaster with details about Sauron’s schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters.
- Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Rings™ and others created specifically for the game.
- The Appendix contains rules to play High Elves of Rivendell and Elves of Lórien, and introduces guidelines to create Elf-lords, powerful characters especially suited for solo play.
More about The One Ring RPG
It is the year 2965 of the Third Age and the Shadow is returning. Twenty-four years ago, an alliance of Elves, Men, and Dwarves defeated a horde of Orcs and Wild Wolves, under a sky darkened by Giant Bats, inaugurating a new era of prosperity for the Free Peoples. But twenty years is a long time for peace to last, and in many dark corners of the earth a shadow is lengthening once again.
Rumours of strange things happening outside the borders of civilised lands spread with increasing regularity. While they are dismissed by most as fireside-tales and children’s stories, they sometimes reach the ears of individuals who recognise the sinister truth they hide.
These restless warriors, curious scholars, and wanderers are eager to seek what is lost or explore what is forgotten. Ordinary people call them adventurers and, when they prevail, they hail them as heroes. But if they fail, no one will even remember their names.




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