Description
Midderzine Issue 6
Midderzine Issue 4 is a fanzine for The Midderlands campaign setting for old school games. Although The Midderlands was written for Swords & Wizardry Complete, it works with all the old school games and retroclones with little or no conversion. Hell, you can even adopt it for any fantasy roleplaying game.
Within this issue you can find news articles, information about locations, NPCs, monsters, races, classes, oddities, spells, flora, fauna, and just about anything to do with the Midderlands, the Haven Isles, and further afield.
IN THIS BUMPER LOST WYRLD ISSUE:
- Meet The Midderlander: John Alan Large.
- More juicy rumours from The Haven Gazette.
- Gloomium – the lowdown.
- Currency thoughts.
- Slightly Less S**t Lesser Rings.
- The Lost Wyrld: The world of The Midderlands setting.
- Races of the Lost World: A focus on the main S&W races with a Midderlands twist.
- Treasures of the Lost Wyrld.
What is The Midderlands?
The Midderlands is a game setting with bestiary for use with old-school role-playing games. It is based on Swords & Wizardry Complete, but could easily be used with other old-school systems such as Castles & Crusades and even non-OSR systems such as D&D or Pathfinder.
It is a green-hued, dark-fantasy, late-middle ages, early-renaissance view through grime-smeared spectacles. The setting itself is based on an area in the middle of England near where I live called The Midlands. Many of the locations are loosely based on reality, but others are pure fantasy from an addled mind.
The setting part of the book contains something the author calls “game-juice”. Not heavy of history and monotonous detail, but enough to get the game-juices flowing and let the Game Master twist and tweak as they need to in order to fit their campaign.
Content Warning: This setting includes adult humor and occasional swear words.
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