Description
Hardcover Book: includes Azadmere Kingdom, Azadmere City, Zerhun, Habe, Guthe Bridge, Sorkin Mountains, and Silver Way.
The Kingdom of Azadmere’s capital city is an impressive walled settlement with a moat, stout double walls, and prominent towers. The third-oldest continuously inhabited settlement on Hârn is only surpassed in age by the Sindarin towns of Elshavel and Ulfshafen. The Outer City lies between Lake Arain and a massive cliff at the foot of Mount Zaduryn.
The workshops of most of the city’s craftsmen are located here, as are the homes of its human residents. Carved from the solid rock of the mountain, the Inner City’s extensive chambers and passages are home to Khuzdul, many of whom work in the Outer City. Very few humans gain access to the Inner City. Tunnels from the Inner City lead to numerous mines and to the Godstone that sits at the heart of the mountain. The mines produce iron, precious metals, and gems. Khuzan craftsmen produce goods in small quantities, but their superb quality creates high demand throughout Hârn and western Lythia.
The City of Azadmere article describes the city’s neighborhoods and many shops and locations of interest. In addition to a full-page color player map, color GM maps are provided for each district along with schematic views of the Inner City’s tunnels and chambers. The book includes details and color floor plans for portions of the Inner City, the fortress atop the mountain, the royal guest house, a typical Khuzan clanhouse, and an apothecary’s shop.
An introduction to Hârn.
Hârn is a detailed, low-fantasy role-playing game setting created by N. Robin Crossby in the early 1980s. With rich, realistic world-building and gritty medieval feel, Hârn focuses on deep immersion and realistic social structures rather than high magic or heroic fantasy tropes.
The setting takes place on the island of Hârn, within the fantasy world of Kethira. Hârn combines medieval history with fantasy elements, including feudal politics, realistic economies, and limited but present magic. It features detailed maps, guides on everything from castles to weather patterns, and an emphasis on exploration and intrigue over combat-heavy gameplay.
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