Deadlands Weird West Core Rules

£33.00

21 in stock

Description

Core rulebook for Deadlands: The Weird West

Deadlands Core Rulebook example pages 1The year’s 1884. Folks from all over the world journey to the American frontier in search of opportunity, freedom, and wide-open spaces. But danger awaits. Some say there are more than just wild creatures on those lonely trails. Some say there are monsters, creatures born of the darkest fears given life by some insidious and overwhelming evil. Out here in the Deadlands, night seems a little darker, the distance between towns a little farther, and something changes the very landscape itself.

Such tough times also create great heroes. They rise across the West to fight Evil’s cold grip with a trusty six-gun, sacred tomahawk, holy miracle, or arcane hex.

Think you’ve got what it takes to join them, amigo?

Deadlands Core Rulebook page example 2

Deadlands is the premier Weird West roleplaying game of action-packed horror. It includes all the Edges, gear, infernal devices, and powers players need to blast the tarnation out of those creepy crawlies. For the Marshal there’s a comprehensive overview of the Weird West. An adventure generator and enough rascals, varmints, and critters to keep a posse busy ’til doomsday complete the package!

The core book for Deadlands: the Weird West is a 192-page hardcover book in Pinnacle’s “graphic novel” size, with glorious, bloody, full-color art throughout. This book requires the Savage Worlds Adventure Edition core rules to play.

Additional information

Weight 0.7 kg
Game System

Savage Worlds

Genre

Alternate History, Cyberpunk, Folklore, Horror

RP Publisher

Pinnacle Entertainment Group

RP Type

Campaign Setting, Hardback

Setting

Deadlands

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