A Guide to Thieves’ Guilds for Old School Essentials

£17.00

5 in stock

Description

Old School Essentials Guide to Thieves’ Guilds

A Guide to Thieves’ Guilds provides an abstract system for running thieves’ guilds in any OSR-style game. The system contained within this book is written for Old School Essentials but is easily adapted to other rulesets.

A Guide to Thieves’ Guilds provides:

  • Guidelines for establishing and recruiting for a guild
  • Generating revenue
  • Guidance on resolving conflicts with rival Guilds

With a focus on higher-level play for thief and assassin characters, the Guide to Thieves’ Guilds is part of the Populated Hexcrawl Series.

What is Old School Essentials?

Old-School Essentials is an award-winning role-playing game of fantastic adventure, monsters, and magic. Players delve into forbidden crypts and forsaken ruins, explore haunted forests and perilous mountain ranges, sail the high seas in search of lost lands, recover fabulous treasures, and unearth secrets of ancient magic.

Simple, Robust Rules

Light, easily modified rules put the focus of play on shared imagination, improvisation, and fun. The game’s core rules cover the essentials of fantasy gaming: delving into dungeons, exploring the wilderness, voyaging across the seas, and founding strongholds.

Compatible With Decades of Material

Based on the beloved 1980s Basic/Expert rules, Old-School Essentials is compatible with decades of classic adventures and supplements. With a little effort, this book works perfectly with the most up-to-date editions of the world’s most popular RPG.

Additional information

RP Publisher

Third Kingdom Games

RP Type

Companion, Hardback, POD, Print On Demand, Supplement

Genre

Fantasy

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