Description
Starguild: Gateway to adventure
Gateway to Adventure contains six adventures for Starguild:Space Opera Noir.
Each of the adventures contains the information needed to run either a 4 hour one-shot adventure or the ability to integrate the adventures into your ongoing campaign.
- Tragedy on the Mercal Stellarum: Space pirates attack a luxury space liner carrying a disparate group of passengers, each hiding their own secrets. The pirates soon prove to be the least of their problems when the passengers discover that someone among them is working on something truly unspeakable.
- Against the Organ Leggers: On the Federation world of Ketteral, people buy and trade citizenship. In the derelict noncitz zones, many non-citizens stand ready to sell their organs to earn the right to citizenship. Can you bring down the criminal masterminds who are making money from their misery?
- For Science! An adventure for scientists at a convention being run by a possibly mad scientist who may or may not have dodgy funding, stolen research, skeletons in the cupboard and a life-threatening disregard for safety. Or all the above. Still, what an opportunity, eh?
- Fast Yacht to Adventure: A playboy wants help rescuing his sister from an evil millionaire who has kidnapped her. But what strange cult has been set up in the backwoods?
- Agents of PSI: There are rumours of illegal scientific research deep in the caverns of Crystalmine. This is true, but there is also worse in store.
- Last Chance for Redemption: The Martell Union takes a harsh view of failing officers; this ship is the last chance saloon for them – but then the captain dies suddenly and a derelict ship becomes a death trap. What fault lines will appear amongst the crew?
You will need the Starguild: Space Opera Noir rules to play.




