Description
Devil’s Run – Post Apocalyptic roleplaying with 2d20 or Savage Worlds!
Two great nations, destined never to find peace, vanished overnight. One is now an irradiated hot-zone where nothing survives. The other, a sparsely populated wasteland, has plunged into anarchy and chaos. Water, gas, and food are the only currencies that matter on a continent ruled by bullets, brutality, and bloodshed. Welcome to the Devil’s Run!
The Devil’s Run roleplaying game puts you in the driver’s seat of a post-apocalyptic future where gang warfare reigns. There are no rules on the road. The only questions you need to ask are: What would you kill for? What would you die for? And how far are you willing to fall to survive?
Devil’s Run is designed for both 2d20 (rules included) and the Savage Worlds Adventure Edition rules (available separately).
This 320-page full colour hardback contains:
- High-octane action fuelled by rules for two turbo-driven systems. This corebook contains the full system for the 2d20 ruleset, plus mechanics to risk the Devil’s Run using the Savage Worlds Adventure Edition system.
- A brief history detailing the collapse of civilisation as we know it, stretching from before the launch that started it all, to the current state of the world twenty years later.
- A detailed description of the former West Coast, including descriptions for several of the larger factions that battle to dominate its war-torn highways.
- Tips and tools designed to help GMs create interesting runs, plus a chapter dedicated to the various allies and enemies that might help or hinder a run. The rules of the road offer some structure to the post-apocalypse.
- An overview of the world at large and the few remaining superpowers that strive for dominance over rapidly dwindling resources.
- A complete toolkit of vehicles, weapons, and gear designed to get the characters ahead of the pack in the post-apocalyptic future of the Devil’s Run.
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