Description
2nd Edition of the Cyberpunk classic – re-worked, re-vamped, and re-issued!
In the World of Progress, SLA Industries Corporation rules all. Employing Operatives to enforce, extend and maintain their power base, SLA controls a multitude of worlds – industrial, franchise and resource – with planet Mort at its core. As Operatives execute the company’s will, new threats emerge through the cracks of the city walls, making Downtown a battleground.
You, the SLA Operative, are fighting for fame and fortune against a backdrop of a crumbling reality. Operatives feed the always-on televisions with a gaudy media of wall-to-wall death and dismemberment. Operative life is all about climbing the corporate ladder and earning sponsorship deals and notoriety along the way.
New to SLA Industries 2nd Edition
The full-colour 224-page Tabletop Roleplaying Game uses Nightfall Games’ innovative S5S rules system and updates the 1st Edition setting as many years have passed on Mort.
The arrival of the Neophron signals a shift in the balance of the universe as the scholarly species joins the ranks of SLA Industries. Sending their brightest to train as Operatives, they serve alongside Ebonites, Shaktars, Wraithen and Humans.
Dream Entities claw at the fabric of reality, dredging up nightmares. Elsewhere, the Shi’An Blood Cult rises, corrupting the disenfranchised masses of Mort to its cause and unleashing the horrors from White Earth into an unsuspecting world. As SLA Industries fights to reclaim the Cannibal Sectors outside, Operatives face more problems within the city walls than ever before… and beneath them, the Deep Construct awakens.
Explore the World of SLA Industries – Inside the book.
The setting
- Introduction: This section begins with a glossary of terms for the World of Progress. Next, an introduction to those aligned against SLA Industries, before covering what roleplaying games are. The chapter closes with a brief history of SLA Industries (the TTRPG, not the corporation) and then provides information on how to play the game and the required materials.
- History: Twenty-one pages of highly detailed history start prior to SLA Indutries’ creation of the World of Progress, up through 915 years of history. The book breaks down the history by century, followed by the important events that occurred in each one.
- The World of Progress: This chapter details the Planet Mort before drilling down and detailing Mort City. The section provides information on getting around the city and highlights points of interest for each neighborhood. Next, the World of Progess itself is covered, this is a catchall term for all SLA controlled space. Seven different types of worlds are described, as well as what lies beyond SLA Industries’ borders, and space travel. A handful of specific worlds round out the chapter.
- Operative Hours: All about playing a SLA Operative. From how they’re recruited and where they tend to live, to the Blueprint New Files “BPNs,” which are jobs the Operatives take to earn a living as a successful freelancer. This chapter also details SLA Industries itself, breaking out and describing various departments and their individual responsibilities. These chapters provide all the background information necessary for a player to immerse themselves in the World of Progress.
The game
- Character Creation: Details Operative creation, beginning with selecting one of the nine playable species before assigning points on stats. Skills and traits follow, with movement and finally equipment brining up the rear.
- Rules and Mechanics: Introduces Nightfall Games’ S5S rules system and quickly gets down to business with the different types of rolls needed in the game. Combat follows and as that section ends with rules on damage, it only makes sense that health and healng follows. Improving one’s Operative comes next, followed by several other sections to fully round out the game mechanics.
- The Ebb:Â This chapter provides information on a form of energy that underpins the world of SLA Industries. Understood only by the Ebonites and a few ancient species, the chapter begins with what the Ebb is and how it is used, before providing the rules of using it in game. The various “disciplines” that users of the Ebb specialize in finish the chapter.
- The Web of Lies:Â Detailing the various methods used by SLA Industries to communicate with their Operatives, from BPNs to Hunter Sheets, this chapter covers how to run a game in the World of Progress. Creating NPCs, awarding (and spending) experience points, and what to do when not on a gig is also covered.
Threats and how to deal with them
- Hardware:Â Melee Weapons. Ranged Weapons. Things that go Boom! Hardware consists of over 30 pages detailing the weapons, armor, vehicles, and equipment in general.
- Threat Analysis:Â Formed in 905sd, the Threat Analysis department identifies and disseminates information on any and all threats. The chapter begins with known threats, before veering off to discuss those that are more dangerous and/or subtle. The histories of many of the World of Progress enemies are provided here, as well as stat blocks and special equipment and how each group/villain operates.
- Index: It’s a pretty standard index. This final section also has a blank character sheet, NPC stat block, BPNs, and Hunter sheets.
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