Description
The City of Great Lunden – An OSR & Midderlands City Setting
The City of Great Lunden is a city setting for use with old school roleplaying games. Designed to be used alongside The Midderlands setting, Lunden is totally compatible with the other books in the series. The book presents game stats for use with Swords & Wizardry Complete, making them easy to adapt for old-school games and retroclones. Any OSR style game works perfectly with the largely system agnostic content.
This book DOES NOT require The Midderlands setting, but it is greatly enhanced with it. There might be references to things found in the other books. Don’t worry if you don’t have those previous settings books, you can still get them here.
The City of great Lunden includes:
- 1x 224 page A5 Hardcover Book
- 1x Great Lunden Map Set (4 no. A2 poster maps folded to A5)
- 1x Pregenerated Character Card Set (6 no. A5 Pregenerated Character cards).
Introducing the city
In the daylight hours, the folk of the City of Great Lunden bustle through the drizzle. Its wards are alive with pickpockets, street brawls, puking drunkards, muggings, and murder. This is the capital city of the Haven Isles and those that come here get streetwise quickly. Then comes the night.
The barely-seen sun sets over the myriad of tiled rooftops, plunging Great Lunden into a green and dangerous gloom.
In the Royal Palace, Queen Elspeth IV’s mood matches the night. The Mad Queen, as she is known, is fickle and paranoid. Her hatred of gossips and spies, as well as her tantrums, spread fear amongst her court. Dukes and duchesses quiver as she glowers at them all through half-closed eyes. One of their deaths is near.
The queen is not the only danger in the cobbled streets of the city. The corrupt city guard, known as the ‘Peekers’ patrol the gloombug lantern-lit city wards looking for cowering souls to intimidate. Unmentionable horrors lurk in the sewers below the narrow alleys and streets. Assassins sneak across the Nightways of the precipitous rooftops above. And in the fields beyond the beryl-bathed outer wards, where shadows fall, lurk things that are hungry.
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