Description
Into the Wild — A High Level Resource for OSR Games
Into the Wild is a guide for high level OSE play, designed to be used alone or as a companion to Filling in the Blanks and a Guide to Thieves’ Guilds. It combines and expands on six books by Third Kingdom Games: Classing up the Joint, Domain Building, Hexcrawl Basics, Random Weather Generation, OSR Expanded Classes, and Wealth by NPC level. The rules from these six books have been revised and integrated into a coherent whole with plenty of in-play examples from exploring the wilderness, to founding a domain, creating new classes, and more.
Although written for Old School Essentials, Into the Wild works perfectly with any OSR-style game such Castles and Crusades.Â
Into the Wild contains:
- Random encounter tables designed to populate wilderness lairs, not just create random encounters.
- A simple mass combat system resolves everything from epic-scale pitched battles to large encounters in the wilderness. It’s especially useful when you don’t want to roll one hundred attack rolls!
- Two pages of unit tokens for use with 1″ battlemats and the mass combat system.
- Examples of settlements and strongholds with sections for the Referee to complete as needed.
- Domain tracking sheets by James V West.
- Stunning artwork commisioned specifically for this book.
And much more!
What is Old School Essentials?
Old-School Essentials is an award-winning role-playing game of fantastic adventure, monsters, and magic. Players delve into forbidden crypts and forsaken ruins, explore haunted forests and perilous mountain ranges, sail the high seas in search of lost lands, recover fabulous treasures, and unearth secrets of ancient magic.
Simple, Robust Rules
Compatible With Decades of Material
Based on the beloved 1980s Basic/Expert rules, Old-School Essentials is compatible with decades of classic adventures and supplements. With a little effort, this book works perfectly with the most up-to-date editions of the world’s most popular RPG.
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