Description
Hands of the White Wizard for The One Ring™
This title is available to preorder and has a release date of June 2nd
Hands of the White Wizard is a supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien.
“He is great among the Wise. He is the chief of my order and the head of the Council. His knowledge is deep, but his pride has grown with it, and he takes ill any meddling.“
Hands of the White Wizard contains six adventures for The One Ring, in which the heroes are sent to serve – or watch – the White Wizard Saruman. The adventures take place from the year 2965 to the opening moves of the War of the Ring. The tales in this book can be played individually, or as part of a larger campaign.
For Saruman the White is the Lord of Isengard, a counsellor to kings, a master of Ring-lore, and the chief adversary of the Enemy. Great is his wisdom, yet greater still is his pride. The tale starts before his fall; the treason of Isengard has not begun. Perhaps Saruman’s doom is already written. Or perhaps the heroes can change the ending and save the White Wizard from corruption. Saruman’s fate – and that of all Middle-earth – lies in their hands!
More about The One Ring RPG
It is the year 2965 of the Third Age and the Shadow is returning. Twenty-four years ago, an alliance of Elves, Men, and Dwarves defeated a horde of Orcs and Wild Wolves, under a sky darkened by Giant Bats, inaugurating a new era of prosperity for the Free Peoples. But twenty years is a long time for peace to last, and in many dark corners of the earth a shadow is lengthening once again.
Rumours of strange things happening outside the borders of civilised lands spread with increasing regularity. While they are dismissed by most as fireside-tales and children’s stories, they sometimes reach the ears of individuals who recognise the sinister truth they hide.
These restless warriors, curious scholars, and wanderers are eager to seek what is lost or explore what is forgotten. Ordinary people call them adventurers and, when they prevail, they hail them as heroes. But if they fail, no one will even remember their names.







Reviews
There are no reviews yet.