Description
The Rifts® shattered the golden age of technology.
The Coalition’s Emperor prosecutes his crusade to create Empires of Humanity. Seeking to absorb non-arcane human societies and purge all others, he is encroaching on both the Tomorrow Legion’s potential allies and enemies, accelerating the pace of events set in motion by the Fall of Tolkeen. Corporate states, despotisms, and wild barter towns all employ unbelievably high-tech might.
Threats such as the Coalition States, Free Quebec, and Pecos Empire abound. So do potential allies in places like the New West, Great Lakes Kingdoms, and Texas Free Lands. Then there are the enigmatic forces of Archie Three, the Shemarrian Nation, and the Republicans to contend with.
What’s in Empires of Humanity?
Savage Worlds Rifts® North America: Empires of Humanity shines the spotlight on the sci-fi aspects of Rifts®. New Mutant Animal races expand beyond Dog Boys while a new Iconic Framework allows players to design their own robot characters from scratch. Treatment Edges offer state-of-the-art possibilities for Juicers while expanded Combat and Professional Edges give gunfighters and mercenaries their day in the sun.
Extensive new gear options and rules—for power armor, vehicles, guns, explosives, cybernetics, bots, and more—give players and Game Masters more toys than they can handle. The intrigue-laden Plot Point Campaign Ex Machina reveals the hidden history of the Great Cataclysm to the players, while new Savage Tales and over 20 new foes give Game Masters more technological threats to unleash on the Tomorrow Legion.
This product requires the Savage Worlds Adventure Edition core rules. The revised edition of Rifts®: The Tomorrow Legion Player’s Guide and Rifts®: Game Master’s Handbook are also required.
An introduction to Rifts®
Rifts® is a sprawling and dynamic roleplaying game set in a richly imagined, post-apocalyptic future. Multiple dimensions collide to depict a world brimming with diverse and often conflicting realities in this setting created by Kevin Siembieda, and originally published by Palladium Books in 1990. Rifts® blends elements of science fiction, fantasy, horror, and mythology. It offers players an expansive playground for storytelling and adventure. Rifts® for Savage Worlds perfectly marries a Megaverse® of adventure to a fast playing and dynamic roleplaying game.
In Rifts®, players assume the roles of a vast array of characters, from cyber-enhanced soldiers and powerful sorcerers to mystical beings and alien creatures, each having unique abilities and backgrounds. The setting features everything from high-tech cities and ancient ruins to untamed wilderness and otherworldly realms.
Central to the game’s lore is the emergence of rifts. Dimensional portals connecting Earth to countless other realities. These rifts bring forth unimaginable wonders and horrors, creating an ever-shifting landscape fraught with danger and opportunity. Characters forge alliances, confront formidable foes, and uncover secrets that alter the fate of the multiverse as they explore this world of endless possibilities.
Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license.
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