Description
Drakkenhall: City of Monsters
Monsters are people too!
The Emperor expected a city of monsters to destroy itself, but instead the Blue and her people have created a city that’s wickedly unique: Drakkenhall!
- Make a splash in the social season alongside a fashionista ooze!
- Spend the night at a dybbuk inn at the docks, where possession is a perk!
- Dodge the amputation golems until you can get your healing spells back!
- Explore the Rubblehoods, the neighborhoods that have been left as monstrously energetic ruins!
- Shop (OK, OK, plunder) the Goblin Market and admire (fight) its pet otyughs!
- Prove yourself as the most dangerous monster of all–an Adventurer worthy of joining the S.M.A.S.H. Society!
Drakkenhall: City of Monsters is a 13th Age sourcebook for GMs running adventurer and champion-tier campaigns. Contents include Ailor the Draco-Druid, kaiju shark mooks, 60 other monsters, the secret history of the Dragon’s Orc statue, a couple gnarly ideas for replacing missing limbs, urban planning notes (city of monster-style), and light rules and guidelines for sea travel in the Dragon Empire that Gareth managed to slip into the chapter on the Docks!
What is 13th Age?
13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules. Designed so you can run the kind of game you most want to play with your group. 13th Age provides the tools to create unique characters that immediately feel embedded in the setting. Quickly prepare adventures based on the PCs’ backgrounds and goals as well as creating your own monsters for fighting exciting battles, whilst focusing on what’s always been cool and fun about fantasy adventure gaming.







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