Dungeon Crawl Classics #108: The Seventh Thrall of Sezrekan
The Seventh Thrall of Sezrekan is a 0 - level Funnel adventure
Goodman Games is presents DCC #108 The Seventh Thrall of Sezrekan for Dungeon Crawl Classics RPG. A band of evil warriors raids a powerful wizard’s tower, leaving the humble retainers to rescue their master. Are these untrained souls up to opposing one of the vile minions of the dreaded archmage, Sezrekan?
DCC #108 The Seventh Thrall of Sezrekan is a 24-page adventure perfect for beginning a new DCC RPG campaign. This 0-level funnel includes several adventure locations, including a wizard’s tower, a wilderness journey, and the evil citadel of the Seventh Thrall of Sezrekan―a figure known only as “the Litch.” Written for DCC RPG, it can be inserted into any campaign with ease.
More about Dungeon Crawl Classics Rules set
DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.
The game uses standard polyhedral dice but also has mechanics for special dice such as d3, d5, d7, d24, and d30. While not essential to play the game (the book has conversion rules), the extra dice for extra effects really add to the gameplay.
Product Support
Goodman Games supports DCC RPG with adventures, settings, yearbooks, and sourcebooks based on Appendix N authors. Goodman Games has released over 40 adventures for DCC RPG, and more are in the pipeline.
Beyond the core rulebook, there are settings that expand your experience with DCC RPG. These settings include DCC Lankhmar (licensed from the estate of Fritz Lieber), The Shudder Mountains (inspired by the works of Manly Wade Wellman), Mutant Crawl Classics (a stand-alone, post-apocalyptic, science-fantasy setting), Empire of the East, and the upcoming Xcrawl Classics and DCCDying Earth. All supplements use the Dungeon Crawl Classics core rules.