Description
Tomorrow Must Burn: Part 3 of 6 in the Age of Ashes Adventure Path
The Age of Ashes Adventure Path continues with Tomorrow Must Burn! In defeating the treacherous Cult of Cinders, the heroes discover a nefarious group pulling the cult’s strings—a mysterious merchant’s guild called the Scarlet Triad. Following clues and utilizing another portal found below their castle on Hellknight Hill, the heroes come to the recently founded nation of Ravounel, where they must stand against the Scarlet Triad as the group attempts to establish an underground slave trade. As the heroes clash more and more with the Scarlet Triad, it becomes increasingly apparent the slavers have even more sinister plans for the Inner Sea region–plans that must be stopped!
Age of Ashes is the first Adventure Path using the brand new rules for the Pathfinder RPG and is compaitible with the remastered rules. The book contains:
- The third adventure in the series (for 9th-level characters)
- A gazetteer of the newly formed nation of Ravounel
- An exploration of the dragons of the world
- A wealth of new options for player characters to discover. From magic items, spells, and feats, to a new class archetype
- More than half a dozen new monsters!
The Age of Ashes Adventure Path is a series of six interconnected adventure modules for the Pathfinder 2nd Edition role-playing game, published by Paizo. The campaign mixes exploration, intrigue, high-stakes battles with powerful enemies, ancient conspiracies, and the discovery of forgotten lore. There’s a heavy focus on ancient history and the resurgence of long-dormant threats.
Each monthly full-color softcover Pathfinder Adventure Path volume contains:
- An in-depth adventure scenario
- Stats for new monsters
- Support articles to give Game Masters additional material to expand their campaign.
For more adventures, click here.
Written by: Ron Lundeen and Stephanie Lundeen
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