Description
The Smoking Gun: Part 3 of 3 in the Outlaws of Alkenstar Adventure Path
The Smoking Gun begins with the chips down and the cards stacked against our heroes. This crew of vengeance-seeking vigilantes must infiltrate Alkenstar’s upper crust to clear their names and halt a villain’s plot to bring the city to its knees. In this action-packed finale, the characters must pull off a daring high-rise heist at a garish gala, shut down a necromancer’s shocking schemes in a volatile hydropower plant, and dismantle their last remaining rival’s master plan aboard a luxury gearboat, all before an explosive conclusion destined to blast the city apart!
“The Smoking Gun” is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Outlaws of Alkenstar Adventure Path. This three-part campaign sees a band of outlaws unravel an explosive criminal plot in the heart of the City of Smog, Alkenstar.
This adventure also includes:
- A breakdown of the world’s largest arms manufacturer, the Gunworks
- New feats, items, and rules options perfect for gunslingers, gearheads, and grenadiers
- New steampunk creatures and mutant monsters to befriend or bedevil your players.
To get the most out of this product, you’ll need the Player Core and GM Core books. You may also want to check out Howl of the Wild and Pathfinder Player Core 2.
Each monthly full-color softcover Pathfinder Adventure Path volume contains:
- An in-depth adventure scenario
- Stats for new monsters
- Support articles to give Game Masters additional material to expand their campaign.
For more adventures, click here.
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