Description
Transcend your limits.Â
All Legionnaires know of the vile Federation of Magic and its vendetta against the Coalition States. Few comprehend the powers of Arcana and Mysticism found further abroad…
What do your Legionnaires know of the Spirit West—the Techno-Wizards of Arzno, the Native American Preserves, or the glory of Tryth-Sal? Do they understand Lazlo and the territories it defends? What do they truly know about the political machinations splitting the Magic Zone apart?
Unleash your Power, Arcana and Mysticism!
Savage Rifts® North America: Arcana & Mysticism gives players the tools to dive deep into the magical side of Rifts®. New Iconic Frameworks and M.A.R.S. Packages—such as the Dragon Juicer, Psi-Warrior, and Zapper—plus new gear and vehicles—like the Arzno Jackrabbit and the Dweomer Colossus—provide players access to new realms of mystical might.
For Game Masters, new Savage Tales and over 30 new creatures flesh out the threats found in these far-flung magical realms. The Plot Point Campaign Souls of Darkness integrates mysterious Psyscape into Castle Refuge’s alliances and rivalries. This epic adventure reshapes the Tomorrow Legion’s role on Rifts® Earth!
This product requires the Savage Worlds core rules, revised for use with Savage Worlds Adventure Edition and the revised edition of Rifts®: The Tomorrow Legion Player’s Guide and Rifts®: Game Master’s Handbook.
An introduction to Rifts®
Rifts® is a sprawling and dynamic roleplaying game set in a richly imagined, post-apocalyptic future. Multiple dimensions collide to depict a world brimming with diverse and often conflicting realities in this setting created by Kevin Siembieda, and originally published by Palladium Books in 1990. Rifts® blends elements of science fiction, fantasy, horror, and mythology. It offers players an expansive playground for storytelling and adventure. Rifts® for Savage Worlds perfectly marries a Megaverse® of adventure to a fast playing and dynamic roleplaying game.
In Rifts®, players assume the roles of a vast array of characters, from cyber-enhanced soldiers and powerful sorcerers to mystical beings and alien creatures, each having unique abilities and backgrounds. The setting features everything from high-tech cities and ancient ruins to untamed wilderness and otherworldly realms.
Central to the game’s lore is the emergence of rifts. Dimensional portals connecting Earth to countless other realities. These rifts bring forth unimaginable wonders and horrors, creating an ever-shifting landscape fraught with danger and opportunity. Characters forge alliances, confront formidable foes, and uncover secrets that alter the fate of the multiverse as they explore this world of endless possibilities.
Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license.
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