Description
Nightwalkers
Nightwalkers brings another facet, and welcomes the night and all its creatures to your Chivalry & Sorcery 5th edition game. This supplement contains expanded rules, allowing players to create Lycanthropic and Vampiric Player Characters!
Within these pages, you’ll find information on character design, social hierarchies, a selection of magick items, and rules for creating societies and cults. Sample societies, each with adventure hooks, and a couple of mini adventures round out this supplement.
Lycanthropes provides details on traditional shapechangers, with additional details for those lycanthropes commonly associated with medieval Europe: werebear, wereboar, wererat, werewolf. Information is also provided on:
- Causes & Cures
- Lycanthropic Breeds
- The Transformation
- Misconceptions & Truth
- Changing Form at Will
- Common Advantages & Drawbacks
Werecreature Character Generation provides rules that take precedence over the rules provided in the C&S Core Rules. Advice on role playing lycanthropes is also provided.
Vampires in C&S receive a different treatment to those in most other games in that there is a wide variety between them — no two are the same, nor should they be treated so.
- Society & Lairs
- Non-Human Vampires
- Vampire Mages
- Misconceptions & Truth
- Common Advantages & Disadvantages
Vampire Character Generation rules in this supplement take precedence over the rules found in the main book. These rules contain several new Vampiric Powers, a new Vocation: Monster Hunter, and two new NPCs.
Magic Items details a catalogue of themed magickal items.
- Body of Silver
- Gaze Goggles
- Night Mantle
- Werebane Spear
Secret Societies covers organizations or collectives of a secretive nature, providing enough detail so that a Gamemaster can create their own. Fully detailed examples are provided:
- The HellSong Society
- The Roar
- The See of Brown
- The Embedded One’s
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