Description
Lost Mammoth Valley: Part 2 of 3 in the Quest for the Frozen Flame Adventure Path
With danger close behind, the Broken Tusks journey through the bountiful but treacherous Lost Mammoth Valley in search of the Primordial Flame. The Tusks’ scouts solve the riddles of the primordial valley and recruit a motley league of unlikely followers, all while evading the watchful gaze of the vale’s villainous overlords. In order to fulfill their quest, the scouts must ultimately go toe to toe with these vile masters: a vicious white dragon, a sadistic necromancer, and a boarish beast-god.
“Lost Mammoth Valley” is a Pathfinder adventure for four 4th-level characters by Jessica Catalan. This adventure continues the Quest for the Frozen Flame Adventure Path. This three-part campaign sees the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape.
This book also includes:
- An examination of megafauna, including advice and rules for creating your own new giant animals
- A glossary of Mammoth Lords’ depictions of Golarion’s most popular deities
- New prehistoric creatures to befriend or bedevil your players.
To get the most out of this product, you’ll need the Player Core and GM Core books. You may also want to check out Howl of the Wild and Pathfinder Player Core 2.
Each monthly full-color softcover Pathfinder Adventure Path volume contains:
- An in-depth adventure scenario
- Stats for new monsters
- Support articles to give Game Masters additional material to expand their campaign.
For more adventures, click here.
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