Description
DiTiC. A Tile placement and dice-pawn movement game for 2-4 players.
DiTiC is an abstract game where players combine pawns to level them up and be the first to create a level 6 die. Players aim to group their own colours together and dice are generated when 4 tile corners meet. The majority colour generates a die of value equal to the number of that colour segments in the quadrant.
Each tile is unique with every possible combination of coloured corners represented once. Tiles are double sided and each colour is balanced to have the same odds of drawing a tile with its colour on both sides, one side, or none at all! There is also a custom ‘action die’ that comes into play once a player has generated a die.
DiTiC plays a bit like chess for 2-4 players. Each level die has its own unique attributes and the game can get quite strategic. 2 players can get through a round in 15 minutes.
How to play DiTiC
If abstract games are your thing, why not take a look at Package!?
From the Big Boss Battle DiTiC review:
Like Chess and Draughts — which I think Browning was sort of nodding to in his design quite overtly — DiTiC has the feel of a classic game that gets better with each play. It’s not quite attractive or immediate enough to make players want to play it over and over in a single session, but I suspect it will have more long term staying power than many flashier games. As such, it’s going in my long term keep pile!
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