Description
SLA Industries Screen and GM’s Pack
The SLA Industries Screen and GM’s Pack is for the 2nd Edition of the popular RPG and contains:
- Full colour & beautifully illustrated 4-panel GM Screen with art by Dave Allsop (MtG, D&D, Pathfinder, Hearthstone)
- 16 page booklet including 4 Campaign guides
- Blank Character Sheets, blank BPN Sheets (mission sheets) and Player Aids.
2nd Edition of the Cyberpunk classic – re-worked, re-vamped, and re-issued!
SLA Industries (pronounced “Slay Industries”) is an award-winning pen-and-paper role-playing game that was first published in Scotland in 1993. The game is a horror noir science-fiction setting set in a dystopian reality in which the majority of the known universe is either owned or indirectly controlled by the eponymous corporation SLA Industries. Incorporates themes from the cyberpunk, gothic horror and conspiracy genres, SLA has always been praised on the quality of writing and art. The World of Progress, the universe in which SLA Industries operates, is a science-fiction image of the 1980s, where the fax machine spews out information alongside green-screen computers and vat-grown biogenetic monsters, who compete with humans and exotic alien races for work in an overgrown city that plunges deep underground.
Players Industries take on the role of Operatives, highly-trained and well-equipped freelancers serving as company agents, investigators, and enforcers. Operatives perform tasks for a pay packet, and the promise of an increase in their security clearance. Both provide access to an increased standard of living, better equipment, progression up the corporate ladder and sponsorship opportunities. Most of all though, they strive for the one thing that everyone in the media-driven World of Progress wants: Notoriety.
New to SLA Industries 2nd Edition
The arrival of the Neophron signals a shift in the balance of the universe as the scholarly species joins the ranks of SLA Industries. Sending their brightest to train as Operatives, they serve alongside Ebonites, Shaktars, Wraithen and Humans.
Dream Entities claw at the fabric of reality, dredging up nightmares. Elsewhere, the Shi’An Blood Cult rises, corrupting the disenfranchised masses of Mort to its cause and unleashing the horrors from White Earth into an unsuspecting world. As SLA Industries fights to reclaim the Cannibal Sectors outside, Operatives face more problems within the city than ever before. And beneath them, the Deep Construct awakens.
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