Description
Bring the House Down: Part 3 of 3 in the Curtain Call Adventure Path
Bring the House Down is a Pathfinder adventure for four 18th-level characters and concludes the Curtain Call Adventure Path. This three-part campaign sees a group of adventurers help to produce an opera based on their own prior adventures while simultaneously facing a new threat only the most powerful of heroes can stop.
The time has come for your opera’s premiere! When an unexpected disaster strikes, the adventuring producers are forced to become adventuring heroes once again, as they scramble to untangle and then stand against a nefarious plot. Can you ensure all your hard work in producing an opera pays off while simultaneously opposing the plans of a malevolent god?
This adventure also reveals long-standing truths about one of Pathfinder’s most secretive and mysterious gods, powerful magical items and artifacts to discover, and several strange and devastating new monsters fit to challenge the game’s most powerful heroes!
To get the most out of this product, you’ll need the Player Core and GM Core books. You may also want to check out Howl of the Wild and Pathfinder Player Core 2.
Each monthly full-color softcover Pathfinder Adventure Path volume contains:
- An in-depth adventure scenario
- Stats for new monsters
- Support articles to give Game Masters additional material to expand their campaign.
For more adventures, click here.
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