Castles & Crusades Players Handbook 9th Printing

£33.00

19 in stock

Description

Castles & Crusades Players Handbook 9th printing.

Castles & Crusades is a quick to learn, easy to play, fantasy table top role playing game with a wide range of customization. With a simple yet diverse attribute-based rules system, players have a flexible mechanic for handling all in-game situations. Players choose among 13 archetypal character classes, and 7 classic fantasy races with which to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades are in the Players Handbook.

If you want be the Game Master, or Castle Keeper, for C&C, you should check out the only other book you;ll really need, Monsters & Treasure. 

This printing of the Players Handbook bears the stunning Jason Walton artwork paying homage to the world’s oldest RPG

Summary of chapters In the Players Handbook

  • The RPG: In the opening pages, we explain the tools you need and how to play a game of Castles & Crusades. We explain the basics of the attribute check system, the Siege Engine, and touch on attribute modifiers and attribute checks.
  • The Classes: 13 character classes are presented. (Check out the Adventurers Backpack for even more classes!)
  • The Races: Expand your character with one of seven classic fantasy races. Each unique race includes different mechanics and their strengths and weaknesses.
  • Completing the Character: Names, equipment, alignment, and other tools to bring your character to life.
  • Magic: Explore the four major spellcasting classes, Cleric, Druid, Wizard, and Illusionist, how they cast spells, and the spells they cast.
  • Spell Descriptions: Hundreds of spells put into simple words with all the required information for your table to run smoothly.
  • The Castle Keeper & the Game: Expanding upon the Siege Engine core mechanic, and how to play using attribute checks. (Don’t miss the Castle Keepers Guide for more optional rules and a mountain of material on how to play!)
  • Combat: Explores the easy to learn combat system including how to begin and run fights. The necessary stats and rolls, surprise, initiative, non-lethal combat, melee and ranged, unarmed, situational modifiers, armor class, maneuvers, hit points, and damage are all covered.
  • Turning Undead: The cleric and paladin both have special abilities when it comes to controlling or destroying the undead.
  • Rewards: Awarding treasure and experience points allowing the characters and the game to advance, literally to the next level.
  • Movement, Spell Resistance, Languages, Vision & Time: All these aspects come into play sometime. Each is dealt with and explained, making deployment at the table fast and easy.

 

Additional information

Weight 1.005 kg
Game System

d20

Genre

Fantasy, High Fantasy

RP Publisher

Troll Lord Games

RP Type

Core Rules, Hardback

Setting

Castles & Crusades Aihrde, Castles & Crusades Core, Castles and Crusades

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