Rifts: Game Master’s Handbook

£20.00

10 in stock

Description

Rifts Game Master's banner

Game Master’s Handbook for Savage Rifts®

The Game Master’s Handbook is one of three books required to run Savage Rifts®. The others being the core Savage Worlds Adventure Edition rules, and the Tomorrow Legion Player’s Guide.

Well, that escalated quickly?

Running Savage Rifts® is unlike any game you’ve ever run before. Everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time which define the setting. The heroes power up and equip themselves with the gear needed to fight inter-dimensional wars!

What’s in the Game Master’s Handbook?

The Rifts® Game Master’s Handbook is everything you need to master a setting with decades of history and a Megaverse® of possibilities.

Firstly, a thorough yet concise overview of the world gives information about all the factions and other major known threats the heroes are likely to encounter. The focus is on North America where the Tomorrow Legion is based. Next, all you need to know about ley lines, the Rifts, how they work, and how to generate them. You also get useful advice on running a Savage Rifts® campaign including a powerful Adventure Generator tailored to the unique qualities of Rifts® North America, and the foes plaguing the Tomorrow Legion

An introduction to Rifts®

Rifts® is a sprawling and dynamic roleplaying game set in a richly imagined, post-apocalyptic future. Multiple dimensions collide to depict a world brimming with diverse and often conflicting realities in this setting created by Kevin Siembieda, and originally published by Palladium Books in 1990. Rifts® blends elements of science fiction, fantasy, horror, and mythology. It offers players an expansive playground for storytelling and adventure. Rifts® for Savage Worlds perfectly marries a Megaverse® of adventure to a fast playing and dynamic roleplaying game.

In Rifts®, players assume the roles of a vast array of characters. From cyber-enhanced soldiers and powerful sorcerers, to mystical beings and alien creatures, each having unique abilities and backgrounds. The setting features everything from high-tech cities and ancient ruins to untamed wilderness and otherworldly realms.

Central to the game’s lore is the emergence of rifts. Dimensional portals connecting Earth to countless other realities. These rifts bring forth unimaginable wonders and horrors, creating an ever-shifting landscape fraught with danger and opportunity. Characters forge alliances, confront formidable foes, and uncover secrets that alter the fate of the multiverse as they explore this world of endless possibilities.

Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license.

Additional information

Weight 0.43 kg
Game System

Savage Worlds

Genre

Sci-Fi, Science Fiction

RP Publisher

Pinnacle Entertainment Group

RP Type

Campaign Setting, Core Rules, Hardback

Setting

Rifts

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